Morphogenic Angels Chapter 1
Morphogenic Angels Chapter 1 is an interactive installation featuring a live gaming experience set at HAU Berlin, alongside an immersive installation with CGI film, virtual reality (VR), and game stations. Players use an Xbox controller to navigate and interact in the game. As they journey through the game they are encouraged to use a subverted combat system that teaches them how their energy impacts others.
Morphogenic Angels, Keiken’s current ongoing worldbuilding project, is an ever-evolving universe set 1000 years from now, unfolding in a radically different time and space that transcends our current political, societal, financial and subjective reality. It explores a future where people have gained post-human capabilities through the organic reengineering of their cells, therefore tapping into non-human consciousness. In this future world, post-human entities are now considered “Angels,” and they value and draw from all kinds of consciousness; ancestral, bodily, extraterrestrial, as well as animal, nature, cellular, and the cosmos.
Programming, Game Design and Technical Direction : Limbo Tech
Visual Effects, Concept & Game Design : Mati Bratkowski
Animation/VFX : Carlos Minozzi
Environment Creation, Concept & Design : 00 Zhang
Motion Capture Movement : Sophie Mars
Voice Actor – Yaxu : Tanya Cruz
Voice Actor – Anamt’u’ul : Claire O’Leary
Voice Actor – Yaxu Ancestor 1 : Helen Cruz
Voice Actor – Yaxu Ancestor 2 : Chema Cruz
Voice Actor – Narrator : Elvera Avery
Additional Visual Effects : Clifford Sage
360 VR and CGI Video Visuals : George Jasper Stone
Studio Management : Hekátē Studios (Dominic Lauren, Vaso Papadopoulou, Aristea Rellou)
Technical Production : James Stringer Project
Production : Alexander Boyes
Original music composition, sound design, mix and Unreal Engine audio implementation : wavesovspace